If you have been reading my blog for a while, you lot know that I prefer to create realistic enhancements in Photoshop CS5. Information technology’southward easy to make something wait like a Photoshop fake (or worse a Photoshop disaster). The
is in creating something that looks
I take been experimenting with Topaz Labs new plugin called Star Effects. Information technology’s incredibly easy to add a star highlight to any light source and make them Pop. But, I wanted to try using information technology with portraits for a realistic enhancement. Later on some experimentation, I finally created the right glamor wait (in the above paradigm).
one. Quick and Easy Portrait Retouching.
Anybody tin benefit from a fiddling Photoshoping … fifty-fifty models. The to a higher place earlier and after results were achieved in under v minutes using the steps in my previous tutorial – Photoshop CS5 – Quick and Easy Portrait Retouching. Again, the results are realistic glamor enhancements without looking false.
2. Removing real Catchlights.
The model was shot using a large rectangular softbox. Since I am planning on using Topaz Star Effects, I need to supplant the existing catchlights with ones that work best for the plugin. Star Effects works all-time with a round light sources of pure white. My first step is to add a new layer in Photoshop and cover upwards the existing highlight. (The steps from my portrait clean-up are hidden in Group 1. I always proceed source files!) I used the
Eye Driblet Tool
to sample the pupil colour and painted on the new layer using the
Brush. Depending on your photograph, you may want to use the the
3. Creating new Catchlights.
I used a dissever layer in Step 2 for a reason. It is very easy to brand a model look cross-eyed if the catchlights practice not friction match. By turning the layer on and off, I can position the new catchlight in the best location using the real catchlight for reference. The size of the catchlight is also of import. Over again, I used the real catchlight for a reference. Using a Brush of 10 pixels with a 50% Hardness and pure white, only one click in each eye was enough.
Annotation: In the above photo, the softbox was directly in forepart of the model and the existent catchlights were the aforementioned size. Using the existing catchlights is very of import. Depending on the location of the light source, information technology may be more natural to have the catchlight in 1 centre be slightly smaller than the other.
4. Duplicate and merge layers.
Once you are happy with the new catchlights, it’s necessary to duplicate the layers and and so merge them. Star Effects does not piece of work with transparencies, so the plugin needs a solid area to use its effect. Also, I wanted to keep the original layers merely in case I later wanted to reduce the opacity of the Star Issue or start over.
5. Isolate the area for the outcome.
Star Effects will attempt to analyze the whole image. To speed things upward and isolate the plugin to the desired area, I used the
to create a selection identifying the target area for the plugin.
six. Remove incorrect lite sources.
tabs, click the
selection. It will display the location of lite sources which Star Effects has identified. Since Star Furnishings did non identify the correct light sources (the new catchlights), I needed to remove the wrong ones. Nether
Add/Remove Stars, I selected the
and but clicked on the stars to remove them.
seven. Eye Twinkle past Photoframd.
Finally, nosotros go to the good stuff! Click here to download my
Preset for Star Furnishings.
Later y’all unzip the Preset, click the
push in Star Effects and select the unzipped file.
With the Preset in place, I used the
Castor with a Castor Size of 64 and clicked on the new catchlights. You can tweak the Preset as necessary in the
tab past adjusting the Size, Bending, Spread and Luminance.
In just a few minutes, you tin can add together a realistic twinkle to anyone’s centre