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- Photoshop on the web beta
- Mutual questions | Photoshop on the web beta
- Introduction to the workspace
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- Open up and piece of work with cloud documents
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- Apply express edits to your deject documents
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- Photoshop cloud documents | Mutual questions
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- Manage and work with cloud documents in Photoshop
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- Unable to create or salvage a cloud document
- Solve Photoshop cloud certificate errors
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- Groundwork
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- Select and Mask workspace
- Make quick selections
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- Healing castor examples
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The blending mode specified in the options bar controls how pixels in the image are affected past a painting or editing tool. Retrieve in terms of the following colors when visualizing a blending manner’s upshot:
-
The
base colour
is the original colour in the image. -
The
alloy colour
is the color being applied with the painting or editing tool. -
The
result colour
is the color resulting from the alloy.
Blending fashion descriptions
Choose from the Manner pop‑up bill of fare in the options bar.
- In the Blend Way pop-upwards menu, scroll over different options to see how they look on your image. Photoshop displays a live preview of alloy modes on the canvas.
- Only the Normal, Dissolve, Darken, Multiply, Lighten, Linear Dodge (Add together), Divergence, Hue, Saturation, Color, Luminosity, Lighter Colour, and Darker Color blending modes are available for 32‑fleck images.
Normal
Edits or paints each pixel to make it the consequence color. This is the default style. (Normal way is chosen
Threshold
when yous’re working with a bitmapped or indexed-color epitome.)
Deliquesce
Edits or paints each pixel to make it the effect colour. However, the result colour is a random replacement of the pixels with the base color or the blend colour, depending on the opacity at any pixel location.
Backside
Edits or paints only on the transparent part of a layer. This mode works only in layers with Lock Transparency deselected and is coordinating to painting on the back of transparent areas on a sheet of acetate.
Articulate
Edits or paints each pixel and makes it transparent. This manner is available for the Shape tools (when make full region
is selected), Pigment Bucket tool, Brush tool
, Pencil tool
, Fill up control, and Stroke command. Yous must exist in a layer with Lock Transparency deselected to utilise this mode.
Darken
Looks at the colour information in each aqueduct and selects the base or blend color—whichever is darker—every bit the upshot color. Pixels lighter than the blend color are replaced, and pixels darker than the blend color do non change.
Multiply
Looks at the color data in each channel and multiplies the base colour by the alloy color. The issue color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged. When you’re painting with a colour other than black or white, successive strokes with a painting tool produce progressively darker colors. The effect is like to cartoon on the prototype with multiple marking pens.
Color Burn
Looks at the colour information in each channel and darkens the base color to reflect the blend colour by increasing the contrast between the 2. Blending with white produces no change.
Linear Burn down
Looks at the color information in each channel and darkens the base color to reflect the blend color by decreasing the brightness. Blending with white produces no change.
Lighten
Looks at the color information in each aqueduct and selects the base or blend color—whichever is lighter—every bit the consequence color. Pixels darker than the blend colour are replaced, and pixels lighter than the blend color do non change.
Screen
Looks at each aqueduct’south color information and multiplies the inverse of the alloy and base colors. The result colour is always a lighter color. Screening with blackness leaves the color unchanged. Screening with white produces white. The effect is similar to projecting multiple photographic slides on peak of each other.
Color Dodge
Looks at the colour data in each channel and brightens the base color to reflect the alloy colour by decreasing contrast betwixt the two. Blending with blackness produces no alter.
Linear Dodge (Add together)
Looks at the color data in each channel and brightens the base colour to reflect the blend color by increasing the brightness. Blending with blackness produces no change.
Overlay
Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. The base of operations color is non replaced, simply mixed with the alloy colour to reverberate the lightness or darkness of the original colour.
Soft Light
Darkens or lightens the colors, depending on the alloy colour. The effect is like to shining a diffused spotlight on the paradigm. If the blend colour (light source) is lighter than fifty% gray, the image is lightened as if it were dodged. If the alloy color is darker than 50% gray, the image is darkened as if it were burned in. Painting with pure black or white produces a distinctly darker or lighter surface area, only does not result in pure black or white.
Hard Low-cal
Multiplies or screens the colors, depending on the alloy color. The effect is similar to shining a harsh spotlight on the image. If the alloy color (calorie-free source) is lighter than l% grey, the epitome is lightened, every bit if information technology were screened. This is useful for adding highlights to an image. If the blend color is darker than 50% gray, the image is darkened, as if it were multiplied. This is useful for adding shadows to an image. Painting with pure black or white results in pure black or white.
Vivid Light
Burns or dodges the colors by increasing or decreasing the contrast, depending on the alloy color. If the blend color (light source) is lighter than 50% grayness, the image is lightened past decreasing the contrast. If the blend color is darker than 50% gray, the image is darkened past increasing the contrast.
Linear Light
Burns or dodges the colors by decreasing or increasing the brightness, depending on the blend color. If the blend colour (light source) is lighter than fifty% grayness, the image is lightened past increasing the brightness. If the alloy color is darker than 50% grey, the image is darkened by decreasing the brightness.
Pivot Light
Replaces the colors, depending on the alloy color. If the blend color (light source) is lighter than 50% gray, pixels darker than the blend color are replaced, and pixels lighter than the blend color exercise not change. If the blend color is darker than 50% gray, pixels lighter than the blend color are replaced, and pixels darker than the blend color practice not alter. This is useful for adding special effects to an image.
Hard Mix
Adds the ruby-red, green and blue channel values of the blend color to the RGB values of the base colour. If the resulting sum for a channel is 255 or greater, it receives a value of 255; if less than 255, a value of 0. Therefore, all blended pixels take ruby-red, greenish, and blue aqueduct values of either 0 or 255. This changes all pixels to primary condiment colors (scarlet, light-green, or blueish), white, or blackness.
For CMYK images, Hard Mix changes all pixels to the primary subtractive colors (cyan, yellowish, or magenta), white, or black. The maximum color value is 100.
Difference
Looks at the colour information in each channel and subtracts either the blend color from the base of operations color or the base of operations color from the alloy colour, depending on which has the greater effulgence value. Blending with white inverts the base color values; blending with black produces no alter.
Exclusion
Creates an effect similar to only lower in contrast than the Difference style. Blending with white inverts the base of operations color values. Blending with black produces no change.
Subtract
Looks at the colour information in each channel and subtracts the blend color from the base of operations colour. In 8- and xvi-bit images, any resulting negative values are clipped to null.
Divide
Looks at the color data in each channel and divides the alloy colour from the base of operations color.
Hue
Creates a result color with the luminance and saturation of the base color and the hue of the alloy color.
Saturation
Creates a event color with the luminance and hue of the base color and the saturation of the blend color. Painting with this mode in an area with no (0) saturation (grey) causes no change.
Color
Creates a result color with the luminance of the base color and the hue and saturation of the blend colour. This preserves the gray levels in the image and is useful for coloring monochrome images and for tinting color images.
Luminosity
Creates a upshot colour with the hue and saturation of the base color and the luminance of the blend color. This way creates the inverse outcome of Color mode.
Lighter Colour
Compares the total of all channel values for the blend and base of operations color and displays the higher value color. Lighter Color does not produce a third color, which tin result from the Lighten blend, because it chooses the highest channel values from both the base and blend color to create the consequence color.
Darker Colour
Compares the total of all channel values for the blend and base of operations color and displays the lower value colour. Darker Colour does not produce a third colour, which can consequence from the Darken blend, considering information technology chooses the everyman channel values from both the base and the blend colour to create the result color.
Blending mode examples
These examples testify the effect of painting part of the paradigm’s face using each blending mode.
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Source: https://helpx.adobe.com/photoshop/using/blending-modes.html